

When I wrote and envisioned this short piece, I imagined it much like the first 3-5 minute introduction at the beginning of a televised Star Trek episode. In the previous fragmented chapters, we have seen strong and confident Commander Alaris Perim fulfilling her role as the first officer of the U.S.S. There is one more short piece following that ends this timeline, but I wanted to give this segment some extra special attention. This is by far my favorite piece of writing from The Dougherty Timeline. The First Writings of Star Trek: Timelines.Click forward into the Future if you are ready to read onward. If you have not yet caught up to the Present and would like to re-visit the Past, follow the time travel links below to each article. We are currently traveling through The Dougherty Timeline. In my last post, I chose to divide each short attempt to develop this series into separate timelines to help clarify where in the entire chronicle the reader has happened upon these words. But hey.if your just after a good looking sphere this is the program for you.I am quite excited to share the next recollection in this continuing journey to record and preserve all of the previous works that inspired me to write my own Star Trek series. Sorry to rain on your parade but thinking I might add this footnote for other builders like myself thus saving them time. This is a great generator to make spheres.not denying that.but for really technical mapping it's fairly inaccurate in "true to size" builds. Thinking it was my error I recounted the chart.three times.but still no joy.


The sphere generated by this program seemed too big ( by quite a sizeable margin I might add). When building the sphere I noticed that the 2D sides did not meet up with my (triple checked) reference points mentioned above.
Markers were placed exactly 128 bocks up, down, left and right so it covers all X/Y/Z directions. Before I started I plotted out 6 points all starting out from the 0/0 axis in the end (which I removed all end stone). So I doubled the radius to 256 then generate a sphere based on that. Trying to create a sphere to encapsulate the spawnable area for hostile mobs (wiki: 128 radius from player).
